Standard Walk Cycle

Posted by on Jun 14, 2011 in Animation, General | 0 comments

This is the standard walk cycle assignment for my 3D Character Animation course. We learned the mechanics of showing weight in the character while making it walk across the screen (as opposed to walking in place which is learned in the first animation course). We downloaded the Generi character, probably the most used animation learning rig, for the assignment.

The objective was to incorporate overlapping action and secondary motion of other body parts to give the digital model actual character.

I created it using Maya 2011 and imported the rendered images into After Effects to create the QuickTime clip.

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Walls of Sound

Posted by on Jun 14, 2011 in Animation, General | 0 comments


 

If walls could talk maybe they’d make cool sound effects like mine. This was a sound design project produced in my Sound Design class at DePaul University during the Spring 2010 quarter.

We were given a Quick Time movie of an animated wall forming itself with the assignment to apply a creative sound environment to compliment the movement.

The software used is Pro Tools 8. Had major fun with this.  It was a blast combining mechanical, animal and environmental sounds together to create various unique tracks. I could definitely get into sound design full tilt with my animation career.

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Particle Physics Anyone?

Posted by on Jun 13, 2011 in Animation, General | 0 comments


 

This is my final project for ANI480 Animation Production taken during the fall quarter of the 2010-2011 school year at DePaul University. The animation was done in Maya, clips of each of the five segments of the animation were rendered and imported into AfterEffects to create five QuickTimes and those QuickTime clips were imported into PremierPro to compose the movie.

Most of the work was done in Maya. The universe is a sphere with a stellar graphic that I applied to a shader. I then dropped the shader onto the sphere to create my universe where all the natural phenomena occurs.

The star is composed of two spheres which are centered on each other. I manipulated lattice points at the front of the outer orange sphere at different points along the time line to simulate a “belching” or “spitting” effect each time it ejected a particle. I pulled the lattices into the sphere to reveal the inner yellow core of the star and then forward to extend the front of the sphere to a tip as each particle left the core.

Each particle is a sphere that is stretched by a lattice deformer. Alternating the positions of the deformer lattice and the deformer base is what gives it the pulled effect. Alternating these positions is how I created the tail behind each particle. Pulling the sphere away from the lattice as it traveled out into space is what allowed it to reform itself back into a sphere again. This same lattice deformer option was used for the proton-neutron conversion, atom simulation and molecule simulation segments of the film.

The inner and outer star, atom and molecule components were all colored using regular color shaders. The proton-neutron converted particle was uncolored. I left it at its gray default and used a series of lights with green and purple color filters in order to simulate the conversion from one type to the other.

In the last segment I found an image of daVinci’s Virtruvian Man, applied it to a shader and dropped the shader onto a rectangle. Then I deleted the rest of the rectangle faces to end up with a plate showing the image on both sides.

 

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Fun With Austin Powers

Posted by on Jun 13, 2011 in Animation, General | 0 comments


 

This was my final project for ANI430 – 3D Character Animation at DePaul University. I created it during the fall 2010 quarter.

The project uses the Generi character which is a commonly downloaded rig.

I used the “Capitalism” audio from a YouTube clip of this part of the first Austin owers movie as the basis for my assignment.

 

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My James Bond-ish Short Animation

Posted by on Jun 11, 2011 in Animation, General | 0 comments


 

I made this one in my Visual Stylization in 3D Animation Course. It’s the final production from the Winter Quarter of 2011. I had a blast learning a lot of 2D and 3D techniques. The object of the final was to create an animation in two different styles and to show a convincing transition between each.

The first part of my film uses the 3D on 2D technique. The boat is a 3 dimensional object which is colored with Toon shaders in Maya. This shader gives it a flat 2D appearance to make it look as if it were also 2 dimensional like the painting it appears in. The boat moves between two flat planes onto which I applied two layered parts of said painting. The 2D flat planes give a feel of depth to the scene as the boat moves through it.

The painting is “Dr. Scorpio’s Lair” by Josh Agle www.shag.com which I separated into two layers and processed into two separate files using Photoshop.

The second part of the film was all 3D, created in Maya. I used a copy of the same 3D boat with regular color shaders applied to it. Using the same two colors on both boats tied the 2D and 3D scenes together.

The tiki head is also a Josh Agle piece. I used it as my transition from from one scene to the other.

Finally I used After Effects for post production to create a Quicktime clip.

This got some really good reaction on YouTube and I hope you enjoy it too. Leave a comment and let me know what you think of it.

 

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