Posted by on Jun 14, 2011 in Animation, General | 0 comments

This is the standard walk cycle assignment for my 3D Character Animation course. We learned the mechanics of showing weight in the character while making it walk across the screen (as opposed to walking in place which is learned in the first animation course). We downloaded the Generi character, probably the most used animation learning rig, for the assignment.

The objective was to incorporate overlapping action and secondary motion of other body parts to give the digital model actual character.

I created it using Maya 2011 and imported the rendered images into After Effects to create the QuickTime clip.

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